Thursday, 6 March 2014

MatCap with NormalMapping

What do you get if you cross this:

With this...

No? Well a glass like complex material that doesn't require any lighting!

Continuing on from the previous post, I've now implemented normal maps into the MatCap material.
Took a lot of head scratching, and it could almost certainly make more use of the Away3D framework, but I ended making the MatcapPass a multitexture shader, and implemented my own normal map routine.

source files including demo usage.

The shader code


1 comment:

likitha said...

simply superb,mind blowing, i will share your blog to my friends also
Dot NET Online Training Hyderabad

Post a Comment