What do you get if you cross this:
With this...
Continuing on from the previous post, I've now implemented normal maps into the MatCap material.
Took a lot of head scratching, and it could almost certainly make more use of the Away3D framework, but I ended making the MatcapPass a multitexture shader, and implemented my own normal map routine.
source files including demo usage.
The shader code
Enjoy!
1 comment:
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