Sunday, 30 August 2009
DepthMask Filter New Example
This example shows the exact same filter, but a more complex 3D scene.
As before, you can click and drag the object in x and y planes, and use the scroll wheel to move in the z plane.
Try moving the beachball around the scene and notice that it is masked correctly in all 3d positions.
You can place it between the car and figure, or halfway through the windscreen, behind a pillar, etc.
The actual 3d Studio Max scene fills around 25Mb, as appose to 150Kb as an image+ depthmap.
Now just to add some normal mapping (example here) to both background and object to get the lighting right...