Sunday, 13 September 2009

Away3d lite, first test

The first test og Away3dLite looks promising.
(Click the screen to start)

I fudged the BitmapMaterial so I could use a shader as input.
At 30 fps there seems to be no performance hit at all. At higher framerates the shader does cause a dip compared to using a plain bitmap. The size of textures seems to affect framerates dramitically when using shaders generally.

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