The first test og Away3dLite looks promising.
http://www.videometry.net/away3d/AwayTest.html
(Click the screen to start)
I fudged the BitmapMaterial so I could use a shader as input.
At 30 fps there seems to be no performance hit at all. At higher framerates the shader does cause a dip compared to using a plain bitmap. The size of textures seems to affect framerates dramitically when using shaders generally.
No comments:
Post a Comment