Saturday, 12 September 2009

Normal Mapping

Normal mapping has now been added to Atomic.

Normal maps provide a fast alternative to, for example phong shading and other lighting models, and at the same time enhances simple geometry.
The normal filter adds less than 1Kb to the size of the engine, but adds a fast, smooth, directional lighting.

Click the image to open the example, click and drag to rotate and zoom

1 comment:

dmcgee said...

Holy heck, nice performance!

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